11/13/2022 0 Comments Dragonfable warrior mage roguePurges the player of all effects besides 'Stuffed'.Inflicts 'Hexed' for 4 turns inclusive.Inflicts 'Dragon's Acid' for 6 turns inclusive.Attacks for 1 hit of 125% Poison damage.This class requires a Dragon Amulet.ĭragonMage uses a mechanic called Dragon's Tempest, conditionally raising Crit and damage. It is available from Jonath in Dragonsgrasp. Use a Fire staff/scythe when using skills not locked to an element to take advantage of Frozen's effect.ĭragonMage is the Dragon Mage Base Class. Of course, it is still a nice class with a somewhat strong spammable multi, many loopable boosts, and a loopable blind, but there is always multiple better options for any endgame strategy. This class is a base class, and should be avoided for endgame play as there are multiple better options including straight-up upgrades to the class. Sleep -> Lightning -> Power Boost -> Ice Strike -> Fireball -> Blind -> Lightning -> Power Boost -> Ice Strike -> Fireball -> Repeat If you have a Melee weapon equipped, most right side skills will do nothing, and Attack deals half damage. Final Blast gains a 50% chance to grant an extra HP potion, if you are not already at 5.Attacks for 1 hit of 125% Magic damage with +200 Crit.Ĭloak Scrap is an Artifact shared with the other base classes:.Attacks all enemies for 1 hit of 140% Magic damage.Attacks for 1 hit of 100% Energy Magic damage.Applies 'Zapped Boost' for 5 turns inclusive.Attacks for 1 hit of 125% Wind Magic damage.Inflicts 'Frozen' for 5 turns inclusive.Attacks for 1 hit of 125% Ice Magic damage.If the target is affected by 'Frozen', attacks for 1 hit of 250% Fire Magic damage instead.Attacks for 1 hit of 125% Fire Magic damage.If neither a staff, wand, scythe, nor dagger is equipped, do nothing.Applies 'Power Boost' for 5 turns inclusive.Otherwise, attacks for 1 hit of 50% damage. If the equipped weapon is a staff, wand, scythe, or dagger, attacks for 1 hit of 100% Magic damage.Retaliates 50% weapon damage, halving each time.Applies 'Shielded' for 2 turns inclusive.Heals the player for 1% of their maximum MP.Applies 'Sapped Boost' for 5 turns inclusive.Inflicts 'Rooted' for 4 turns inclusive.Inflicts 'Acid' for 5 turns, a 20% weapon + stat damage Fire DoT.Mage is the base the other two classes iterate upon.
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